Celebrating Digital Learning!
Teaching elementary school-aged children to understand computer code and functions can be challenging, especially when textbooks lack the creativity necessary to hold a child’s attention. No Starch Press offers a solution to all that confusing classroom tech talk! Known for its vast array of creative learning and STEM titles,No Starch Press has six titles that stand out for teaching children how to code, program, and understand computer language engagingly. Now you have a chance to add these titles to you classroom or library!
One first prize winner will be receiving the No Starch Press bundle including all six titles mentioned below for their classroom or library.
Six runners-up will be receiving one randomly selected title from a second bundle of the same No Starch Press books.
Each of these titles would be a wonderful addition to any classroom or school library!
Scratch Jr teaches children how to understand Scratch, the most popular and FREE language for children. More fun than instructional, this title keeps kids interested and learning for hours as they sort color blocks of code to create their own interactive games!
Super Scratch: Programming Adventure introduces a newer version of Scratch to students. With this title, kids have countless opportunities to learn new programming concepts by using the software to create interactive games and animations.
Python for Kids is creatively developed to teach children how to use Python easily and without getting bored or discouraged. Puzzles and games are included at the end of each chapter to help students solidify what they’ve just learned as well as reward them for getting through a whole lesson.
Teach Your Kids to Code is parent-friendly, written specifically for parents and teachers involved in helping children learn the ins-and-outs of coding. It’s a must-have for any programming instructor whose greatest challenge is teaching grade-level students how to understand programming science.
Ruby Wizardry helps students’ grasp the Ruby programming language. Wizards, dragons, and two young heroes guide readers through the book, until the students themselves are able to create their own characters and stories using the Ruby software.
Here’s how you can enter!
- You must be either a teacher or a librarian located within North America
- All prizes must be used for school and library use only—they are not intended for personal use
- You must submit the form by midnight (central time) Wednesday, March 9th
- Click here (you will be redirected to the form on our Facebook page)
Winners will be announced on Friday, March 11th. Give us a shout-out on your own social media outlets, and tag us to double your chances to win! Good luck everyone!